Assassin's Creed Black Flag Resynced
Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
ℹ️ This remake was rebuilt from the ground up on the latest version of the Anvil Engine, and was based on the original Assassin's Creed IV: Black Flag.
It features stunning updated visuals, upgraded gameplay mechanics, and new content exclusive to the remake.
👾 I mainly worked on Gameplay ingredients and systems for Underwater Wrecks, which includes the Wreck Flow Logic, the Air Barrels and Diving Bells, the Underwater Save System and Quest Support, among others.
I also did sporadic tasks like achievements implementation or runtime settings creation (to solve problems from a legacy settings refactor).
Being a point of contact for the Underwater Wrecks, I also ended up having CRM tracking tasks.
💡 This game was a sales superstar, reaching one million sales in the first 24h!
I did a big refactor in this game, that will be invisible to the players, but I merged 4 different files that had to be maintained separately into a big one (not that big, I used sub-scripts) that needed single maintenance.
- Xbox
- PlayStation
- PC